Chris’s comment really got me thinking. Should “the book” literally tell a story? After all, the island is well known for its oral tradition. And I speak from experience when I say that islanders love telling a good story – they are storytellers. Let’s say I design a chair inspired by Port of Ness. The colours that immediately spring to mind are blues and greys, so I use a blue and grey tweed. The user sits in the chair and “the book” begins to glow. They pick it up, open it and inside is a short story in which Port of Ness is an integral part of the story. What better way to give the user a sense of a place than to put that place into some kind of context? I imagine a story set in Port of Ness could maybe tell the user something about the island’s culture and tradition, for example, the Guga Hunters.
I was quite excited by this idea but it comes with its own problems – I’m not much of a writer. I’m not sure I could write a compelling story, no matter how short it was. The imagery is extremely important. It’s imagery that will bridge the gap between the tweed and the place. I’d either need great pictures or extremely evocative descriptions – but I am not an artist and I am not a writer.
This is why I panic. I have an idea of what I want – but can I pull it off myself?